dongmin shin
dongmin shin
Concept Artist
Baltimore, United States

Summary

Passionate Concept Artist with over 12 years of experience in the Gaming, TV, and Film industries. My work covers both realistic and stylized art across diverse genres, with contributions to titles like Civilization and XCOM as well as a wide variety of freelance projects. I thrive in fast-paced, collaborative environments where creatives push each other to solve challenges and elevate the quality of the work. At the heart of it, my love for gaming drives everything I do—whether building immersive worlds, shaping memorable experiences, or creating art for the very games I enjoy playing with friends.

Software proficiency

After Effects
After Effects
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT
ZBrush
ZBrush
Blender
Blender
3DCoat
3DCoat
DAZ Studio
DAZ Studio
Quixel Bridge
Quixel Bridge
Unreal Engine
Unreal Engine

Productions

    • Video Game
      civilization 7
    • Year
      2025
    • Role
      Senior Concept Artist
    • Company
      Firaxis Games
    • Video Game
      Marvel Midnight Suns
    • Year
      2022
    • Role
      Senior Concept Artist
    • Company
      Firaxis Games
    • Video Game
      XCOM 2 War of The Chosen
    • Year
      2017
    • Role
      Senior Concept Artist
    • Company
      Firaxis Games
    • Video Game
      civilization 6
    • Year
      2016
    • Role
      Concept Artist
    • Company
      Firaxis Games
    • Video Game
      XCOM2
    • Year
      2016
    • Role
      Concept Artist
    • Company
      firaxis Games

Experience

  • Senior Concept Artist at Firaxis Games
    October 2013 - Present

    Led the development of high-impact concept art for environments, characters, and props on major AAA titles including Civilization, XCOM, and Marvel’s Midnight Suns, shaping each project’s visual identity and narrative tone. Influenced and guided art direction across multiple projects to maintain cohesive style, high quality, and brand consistency, while collaborating closely with art directors, designers, and 3D teams to translate creative vision into production-ready assets that enhanced both gameplay and player experience.

  • Concept Artist / Illustrator at Freelance
    January 2008 - Present

    Provider of illustrative solutions for clients seeking a visually dynamic representation of any idea, whether it involves single images or several designs for pre-production or post-production stages in the entertainment industry.

    Clients: Netmarble Games, Krafton, SAP, Pottery Barn, Winbly, Afun Interactive, Dryad, Araso Pandan, Abeck Inc, Artinfra, Naviway, wiselogic, etc.